![]() There are two skills that heroes can take that can help increase the rate at which a hero gains Infiltration Points, one of which is available to all heroes, while the other is exclusive to Forgotten (and Morgawr with ELCP) heroes. The Seniority Bonus can be increased up to 20, and is reset to zero if the hero leaves the city. A hero will then gain a bonus amount of Infiltration Points every turn equal to their Seniority Bonus. ![]() Whenever a hero performs an Infiltration Action, they will get a Seniority Bonus equal to the amount of Infiltration Levels it required to perform the Action. One of the most straightforward ways to increase a hero's Infiltration Point gain is by developing something called a Seniority Bonus. While the Spying capacity provides every hero with a base amount of Infiltration Points per turn, there are a number of other ways to increase a hero's Infiltration Point gain. As such, it is ideal to gain Infiltration Points as quickly as possible, so that the more powerful Infiltration Actions can be used more quickly and more frequently. Whenever a hero performs an infiltration action - whether successful or not - or is removed from the city they are infiltrating, they spend all the Infiltration Points they have built up, putting them back to Infiltration Level 1. The following table displays how many Infiltration Points are necessary to reach each Infiltration Level: There are a total of 5 Infiltration Levels, and all heroes start at Level 1. More specifically, Infiltration Points are needed to gain Infiltration Levels, and each Infiltration Level unlocks more powerful Infiltration Actions. Infiltration Points are a kind of resource that is needed to perform Infiltration Actions. The only exception to this is Sable Deceiver Bayari Kulaa, a Mezari hero that is partially designed after the Forgotten, and thus has the Spying 4 capacity instead of Spying 2. Each faction's heroes have different levels of the Spying capacity, as shown in the table below:Ĭan infiltrate visible cities of other empires. Every level gives heroes the ability to infiltrate cities as described earlier, and all heroes will gain 4 XP per turn while infiltrated, but higher levels of Spying provide more Infiltration Points on the hero each turn and decrease the upkeep of the hero (when infiltrated) further. Finally, the infiltrated hero will begin to build up Infiltration Points, which are necessary to perform Infiltration Actions that can sabotage the infiltrated city or empire.Īs part of the Espionage system, all heroes were given the Spying capacity, which is divided into four levels. Second, you will gain vision over the city, including that gained from expansions, such as Watchtowers. This by itself can provide a large amount of useful information about the city. A few things happen immediately upon infiltrating a city: first, you are now able to view the infiltrated city's City Screen as though you owned the city. Performing requires that the target city be visible, and costs a small amount of Influence which is determined by the current technological Era and a few other factors. Infiltration enables heroes to be assigned to the cities of other empires as spies. ![]()
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