One may also expect some 8bit vibes to bring memories of arcade games like the graphics does. With a game like this, one may expect rushing distorted guitars mixed with electronic instruments to keep the rhythm of slashing and jumping all over the place. And all that jazz – chaos within interactive media To not make the loop boring Laulan gave the most catchy yet complex tracks to the initial levels (like Prisoner’s Awakening). Each level has its own themes so when you progress you hear more and more music, but when you die, you go back to the first song. And it also applies to its soundtrack as the tracks have been gradually added along with developing the game, way after the early access. It turned into a pixel art, adventure fairy tale of an island, a prison and a kingdom.Īctually, Game Jam feeling didn’t leave Dead Cells for a long time. In 2015 Dead Cells project went into a coma, but when it woke up, it was never the same again. It brought Motion Twin not only a composer, Yoann Laulan who collaborated with them and eventually joined the French studio in 2014, but also dozens of fresh ideas. Motion Twin’s team members were taking part in annual Game Jams – events where creators make games in a very limited time. Initially, Dead Cells was based around the tower defence concept, but then a twist came. The soundtrack is as the game is – you know you’re gonna listen to it once again, and again, and again. First for themselves and then for players. So when “death is just a beginning” (following the game’s trailer), everyone in a developer team needs to put extra effort equally in making it worth starting anew. In fact, by that time, it had already died and reborn on its own. When Dead Cells came on stage in early access (May 10, 2017) it might have been just another rogue game rising on the trend’s wave and destined to drown soon with a little chance for rebirth.
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